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Unity Universal Render Pipeline modification

£20-250 GBP

Closed
Posted almost 4 years ago

£20-250 GBP

Paid on delivery
I am an independent game developer / entrepreneur - I would like to modify the Unity game engine URP multiview forward renderer to keep the opaque+transparent render results for use in the next frame's shader calculations. (This is for mobile VR so traditional deferred rendering and/or Blit operations within a single frame are not suitable as they will cause too many resolves from the GPU to system memory) This will require good knowledge of Unity, OpenGLES3 and tiled rendering architecture. See attached document for more info on proposed method for achieving this... However I am open to discuss different approaches if they are more efficient.
Project ID: 25735334

About the project

3 proposals
Remote project
Active 4 yrs ago

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3 freelancers are bidding on average £290 GBP for this job
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Hello sir i am ready to start this one in unity game engine so please send me message to start it well.
£500 GBP in 7 days
4.6 (84 reviews)
6.7
6.7
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Hi, there! I've read all of your requirements carefully, and much concerned about it. As a programmer looking for a job, I think I can help you. When you reach me I'll be very happy. Please contact me over chat so that we can discuss further details and make sure we can go ahead with this project. And feel free to ask me anything... Thanks.
£135 GBP in 7 days
5.0 (4 reviews)
3.0
3.0

About the client

Flag of UNITED KINGDOM
Birmingham, United Kingdom
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Member since May 27, 2020

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