A game client uses encrypted files, only the client knows how to read it.
I need someone with knowledge on reverse engineering to debug the client check how the client is decoding/reading the files and create a program to replicate it.
The program can be coded in any language as long as the product is in windows binary.
One set of the files has the extension `.bin` this file is encypted, and the client reads it by XOR'ing it to 0x14.
There are more sets that I don't know how to decode yet, that's the job.
Points:
Understand how the client reads the files/data.
Create a program that can do it, so I can edit these data.
Game client @ [login to view URL]
[login to view URL] uses the parameter Khan_Run.
You can use OllyDbg or any debugger you prefer to reverse engineer the client.
Files to be decrypted,
in data folder:
INF
T16
OBJ
ANI
TEX
in extdata folder:
DTB
ABM
VVT
Regards,
M. Siddiqui
Legal Issues,
First thing I would like to point out is that we host the game itself and this is an effort to further develop the game. Then the question would be why don't I just ask the developer itself to do this. We'll the develop ceased to exist back 2009. You can have a background check on the korean company, here is a few docs too [login to view URL]
Hi Majid,
I believe i can do it in 7 days maximum (do it = write a code to load the graphic files and save them in common image formats)
The program will be a hybrid of c and assembly (taken from the original client)
If that's ok with you, i can start today.
contact me back if interested.