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Darkbasicpro firing and aiming

$30-100 USD

Closed
Posted about 15 years ago

$30-100 USD

Paid on delivery
I Would like for assistance in adding a aiming firing mechanism to my project in dark basic professional. ## Deliverables Ok, if you are able to syncronize with the mouse when the spacebar is pressed the rotating of the camera(which is coded in already)with the aiming cross-hair and when the the mouse is pressed a firing [login to view URL] tried intersect object but cant get the offset limb to move with the cross-hair and camera. hide mouse autocam off Load object "Walkcycle1,22,Waiting23,283,2.x",1 Load object "[login to view URL]",2 position object 2, -220,-11,-50 show object 2 Position object 1, x#, 0, z# yrotate object 1,90 xrotate object 1,90 cy = object size y(1)/2 Position camera x#, cy + 15, z# -50 point camera? 0, cy, 0 set object speed 1,39 show object 1 rem enemy MAKE OBJECT SPHERE 3,50 COLOR OBJECT 3,RGB(255,000,000) POSITION OBJECT 3,130,10,500 rem ammo MAKE OBJECT BOX 4,15,20,50:COLOR OBJECT 4,RGB(000,255,255):POSITION OBJECT 4,140,2,90 EnemyHP#=100 Ammo#=30 MaxAmmo#=30 clips#=3 `perform checklist for object limbs 1 `limb_count = GET LIMB COUNT(1) `print limb_count MAKE OBJECT SPHERE 9999,10 `make object sphere 6,10 `position object 6,0,0,-200 `GLUE OBJECT TO LIMB? 6, 1, 32 `position object 9999,0,-1000,-10 MAKE MESH FROM OBJECT 1,9999 DELETE OBJECT 9999 ADD LIMB 1,32,1 OFFSET LIMB 1,32,0,-1000,-10 `DELETE MESH 1 `GLUE OBJECT TO LIMB? 6, 1, 32 Camdist# = 55.0 TrackAngle = 180: Rem 0 - Behind, 180 - Front, 90 & 270 - Sides CamHeight# = 15.0 Camsmooth = 10 ColFlag = 0 do rem xxxxxxxxxxxxxxxxxx control player1 xxxxxxxxxxxxxxxxxxxxxxxxxx `IF KEYSTATE(17)=1 THEN MOVE OBJECT 1,.5 `IF KEYSTATE(31)=1 THEN MOVE OBJECT 1,-.5 `IF KEYSTATE(30)=1 THEN MOVE OBJECT LEFT 1,.3 `IF KEYSTATE(32)=1 THEN MOVE OBJECT RIGHT 1,.3 rem running `if shiftkey() = 1 and upkey() = 1 `position object 1, x#, 0, z# `loop object 1,264,286 `x# = newxvalue( x#, object angle y(1), -0.21 ) `z# = newzvalue( z#, object angle y(1), -0.21 ) `position camera x#, cy + 15, z# -50 `endif rem waiting `print limb_count if keystate(17) = 0 and spacekey() = 0 `position camera? x#, cy + 15, z# -50 Set Camera To Follow X#, Y#, Z#,WrapValue(Object Angle Y(1)+TrackAngle), Camdist#,Camheight#,Camsmooth,ColFlag point camera x#, cy, z# position object 1, x#, y, z# loop object 1,23,283 endif rem walk forwards W if keystate(17) = 1 and spacekey() = 0 position object 1, x#, y, z# loop object 1,1,22 x# = newxvalue( x#, object angle y(1), -0.13 ) z# = newzvalue( z#, object angle y(1), -0.13 ) `position camera x#, cy + 15, z# -50 point camera x#, cy, z# Set Camera To Follow X#, Y#, Z#,WrapValue(Object Angle Y(1)+TrackAngle), Camdist#,Camheight#,Camsmooth,ColFlag endif rem switch view to aiming and firing if spacekey() = 1 stop object 1 set object frame 1,23 position camera x#, 8, z# `yrotate camera ay# `mx = 320 `my = 240 `make object sphere 6,10 `position object 5,mx,my,0 rem get mouse x y mousex()=mx mousey()=my mx = 320 my = 240 `position object 6,mx,my,0 rem draw line from x y line mx-10 ,my ,mx+10 ,my line mx ,my-10 ,mx ,my+10 rem xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx rem heres where I need the limb 32,mesh1 to rotate with the camera rotate camera camera angle x()+mousemovey(),camera angle y()+mousemovex(),0 `ROTATE LIMB mousemovey,32, x, my, z `GLUE OBJECT TO LIMB? 6, 1, 32 `position object 6,0,0,-200 `Position object 6,object position x(6)+mousemovex(),object position y(6)-mousemovey(),object position z(6)`-mousemovey() `Position object 1,object position x(1)+mousemovex(),object position y(1)-mousemovey(),object position z(1)`-mousemovey() `YRotate Limb 1, 32, WrapValue( Limb Angle Y( 1, 32 ) + MouseMoveX( ) ) `rotate limb mousemovex, 32, mx, y, z rem xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx IF MOUSECLICK()=1 IF Ammo#>0 DEC Ammo#,1 ENDIF IF OBJECT EXIST(3)=1 IF Ammo#>0 IF INTERSECT OBJECT (3, LIMB POSITION X(1,32), LIMB POSITION Y(1,32), LIMB POSITION Z(1,32), OBJECT POSITION X(1),OBJECT POSITION Y(1), OBJECT POSITION Z(1))>0 DEC EnemyHP#,1 ENDIF ENDIF ENDIF ENDIF rem endif IF EnemyHP#=0 IF OBJECT EXIST(3)=1 DELETE OBJECT 3 ENDIF ENDIF rem reload with R if ammo = 0 IF KEYSTATE(19)=1 AND Ammo#=0 if clips#>=1 Ammo#=MaxAmmo# clips#=clips#-1 endif if clips#=<0 and ammo#=0 clips#=0 endif endif IF OBJECT EXIST(3)=1 CENTER TEXT OBJECT SCREEN X(3),OBJECT SCREEN Y(3)-70,"Enemy Health: "+str$(EnemyHP#) ENDIF rem print ammo TEXT 0,SCREEN HEIGHT()-50,"Ammo: "+str$(Ammo#) IF OBJECT EXIST(4)=1 IF clips#<=2 AND INTERSECT OBJECT (4, OBJECT POSITION X(1),OBJECT POSITION Y(1)-25,OBJECT POSITION Z(1),OBJECT POSITION X(1),OBJECT POSITION Y(1),OBJECT POSITION Z(1))>0 rem pick up ammo IF INTERSECT OBJECT (4, OBJECT POSITION X(1),OBJECT POSITION Y(1)-25,OBJECT POSITION Z(1),OBJECT POSITION X(1),OBJECT POSITION Y(1),OBJECT POSITION Z(1))>0 INC Clips# `INC Ammo#,(MaxAmmo#-Ammo#) DELETE OBJECT 4 ENDIF endif endif rem print clips TEXT 0,SCREEN HEIGHT()-40,"Clips: "+str$(Clips#) Rem Left and Right A+D If keystate(30)=1 then aY# = Wrapvalue(aY#-3) If keystate(32)=1 then aY# = Wrapvalue(aY#+3) `rem rotate the Player1 Yrotate object 1,aY# + 180 `yrotate camera ay# rem xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx loop
Project ID: 3702160

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Active 15 yrs ago

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United Kingdom
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Member since Mar 2, 2009

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