This project is about adding some new feature to the Blender ([login to view URL]) Game Engine and the Blender app: Blender Game Engine (and only the game engine): A* (Micropather - [login to view URL]) projected textures (look at OGRE's source - [login to view URL]) water simulation with density, waves, etc (look at OGRE's source - [login to view URL]) volumetric fog, light, shadows and textures (look at OGRE's source - [login to view URL]) gui (cegui - [login to view URL]) particles (look at LightFeather's source - [login to view URL]) bullet physics breakable joints ragdoll for armatured meshes bullet physics engine with prediction over the network for multiplayer games remove dos style console window for "export runtime" generated games lens flares (deactivable) billboards pre-programmed fire based on particles wich emits light pre-programmed explosions based on fire wich also emits debris decals weather system based on particles mirrors Blender App (and only the app): Puredata (pd) integration for sound synthesis (pd - [login to view URL]) Use the vanilla pd, not the extended one, as I need it just for sound synthesys. PureData should use Blender's GUI instead of TCL/TK.
## Deliverables
[login to view URL] requirements notice: As originally posted, this bid request does not have complete details. Should a dispute arise and this project go into arbitration "as is", the contract's vagueness might cause it to be interpreted against you, even though you were acting in good-faith. So for your protection, if you are interested in this project, please work-out and document the requirements onsite.