Photorealistic Brick Facade Challenge

  • Status: Closed
  • Prize: $210
  • Entries Received: 62
  • Winner: deta3d2

Contest Brief

Rendering a 100% photorealistic Brick Facade is a hard challenge, especially because it is hard to get the textures and lighting for brick walls look photo-realistic. This challenge is to create a 3D model of the square house in the pictures with the dimensions and specifications I give you and create photorealistic texture and photorealistic rendering.

The texture and rendering is the hardest part.
As the rendering should look like a real photo and not like PS4 video game graphics.
The winner would be the one that comes closest to a CGI movie rendering quality of the house. And has all the design files included in the entry submission.

As attachment you can find the design style and brick textures for the house.
Please use the given design style and textures.

The house should be fully rectangular house (simple rectangles everywhere with simple rectangular windows of only 1 piece of glass per window and flat roofing) with 8 meter wide and 12.3 meter long.
It should have a ground of floor with a ceiling height of 3.5 meter and 4 floors above it with a ceiling height of 2.5 meter.

The final color has not been decided yet, for now it is still pick a color (red, yellow, black, white) based on the given textures for the color.

PS: To stand out you could include a suggested floorplan, multiple views that can be used to build a scale model of the house, house foundation calculations, cost estimation to build the building, etc.

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Top entries from this contest

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Public Clarification Board

  • Cobot
    Cobot
    • 5 years ago

    any feedback for #93 ?

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    I'd appreciate it when multiple points of view (i.e. 1 front view, 2 side views, 1 rear and 1 top view) could be given in the submission.

    • 5 years ago
  • jairandresrmz
    jairandresrmz
    • 5 years ago

    please check #70 #69 I would appreciate a comment from you

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    Getting the texture right still seems to be hard, so higher resolution reference photography is added under the new attachments such as BlackBrickHD.jpg and LinedUpHD2.jpg

    • 5 years ago
  • jairandresrmz
    jairandresrmz
    • 5 years ago

    Hi, please check my entry #63 I hope you like my work

    • 5 years ago
  • BEdesignstudioo
    BEdesignstudioo
    • 5 years ago

    Hello, please check our project. #60

    • 5 years ago
  • ShaffuAV
    ShaffuAV
    • 5 years ago

    plz check entry #56 .

    • 5 years ago
    1. daniellassche
      daniellassche
      • 5 years ago

      @Ernestas G . Ok thats fair enough. and I would agree withthe feedback you gave. but still. I found it a bit rough as he was only looking to get his entry checked by the contest holder.

      • 5 years ago
    2. ShaffuAV
      ShaffuAV
      • 5 years ago

      Thanks everyone for comments. I'll do improvement in next render.

      • 5 years ago
  • jairandresrmz
    jairandresrmz
    • 5 years ago

    i Improve brick textures, please check this one. #55

    • 5 years ago
  • jairandresrmz
    jairandresrmz
    • 5 years ago

    Please check #50 #52

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #48 Much closer to photo-realism already. But still has some incorrect the perspective distortions. I also suggest to replace the door with a more luxurious looking door

    • 5 years ago
    1. daniellassche
      daniellassche
      • 5 years ago

      Why are you commenting on these designs in public? Most of these are Sealed designs. nobody can see it but you and the designer. There is no point in making a public remark if nobody can tell which design or features of the design you are talking about.

      • 5 years ago
  • jairandresrmz
    jairandresrmz
    • 5 years ago

    Please check #45 #46 #47

    • 5 years ago
    1. TemDown
      Contest Holder
      • 5 years ago

      #45 texture has way too high brightness settings and lack contrast. Does not fit into the rest of the background.
      #46 It's too light compared to the rest of the picture. Light comes from a different angle than the rest of the image.
      #47 Every building seems too flat to be realistic.

      • 5 years ago
  • upworkstudent
    upworkstudent
    • 5 years ago

    Please check #33

    • 5 years ago
    1. TemDown
      Contest Holder
      • 5 years ago

      it's not photo-realistic.

      • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #26 brick textures already closer to photo-realism, but the window reflections are completely wrong.

    • 5 years ago
  • Legos2112
    Legos2112
    • 5 years ago

    Hi, working on the project!

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #19
    +Great perspective for placing the new building in the existing photo.
    +Close to realistic shadows.

    - Glass windows are still too reflective.
    - The way using black and white colors the facade is colored is unfavorable.
    - Textures could be improved upon

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #16 #18 The lower left window should have been a door.
    #17 please change perspective and remove perspective distortion of straight building.

    • 5 years ago
  • ExacoFilms
    ExacoFilms
    • 5 years ago

    "As the rendering should look like a real photo and not like PS4 video game graphics. "
    And people still spam their PS4 entries :D

    Challenge Accepted.

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    Don't forget this is primarily a CGI rendering quality challenge.

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #10 Same video game graphics. The left rectangular on the ground floor should have been a door instead of a window.

    • 5 years ago
  • TemDown
    Contest Holder
    • 5 years ago

    #1 video game graphics quality rendering. And not a 15 meter building.
    #4 #8 #9 video game graphics renderings. Window positions placement don't look nice.
    #5 #7 video game graphics quality rendering. Building seems to expand on the on high side.
    #2 is already closer to CGI, but it is rendering old castle instead of 15 meter high building.
    #3 is a collage and the lighting comes from several different directions. Picture of surrounding, as you requested: https://photos.app.goo.gl/jumVnDTtATkMqE179 Building site is in the middle of the grass field there. There's no need to place it exactly at the building site, just to have a photo-realistic rendering that can be placed side to side to existing buildings.

    • 5 years ago
  • OrhanAsan
    OrhanAsan
    • 5 years ago

    I'm working on it

    • 5 years ago
  • Nica3D
    Nica3D
    • 5 years ago

    Please check entry # 5.

    • 5 years ago
    1. Nica3D
      Nica3D
      • 5 years ago

      Please check entry # 7 update

      • 5 years ago
  • antoniomartins1
    antoniomartins1
    • 5 years ago

    Dear Contest Holder, please seal the contest. #sealed

    • 5 years ago
  • yurit
    yurit
    • 5 years ago

    Thanks.

    • 5 years ago
  • irfanali427
    irfanali427
    • 5 years ago

    #1

    • 5 years ago
    1. TemDown
      Contest Holder
      • 5 years ago

      It's still too video game like graphics, windows never reflect 100% of the light, the environment doesn't look real, but more importantly, it's also not a 15 meter high building. Having the windows touch the ground and same height as the front door is a good move. But the window frames should definitely not be brown.

      • 5 years ago
    2. irfanali427
      irfanali427
      • 5 years ago

      Noted, i will submit another entry soon

      • 5 years ago

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