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Member since March 2, 2014
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I graduated from The New England Institute of Art with a bachelors in Computer Science and Animation. I fell in love with the study of movement and immediately indulged myself into the world of Animation. I have interned at multiple studios where I gained skills that you simply can not obtain at school. I am fluent in Maya, 3DS Max, and After Effects.
$20 USD/hr
11 reviews
  • 93%Jobs Completed
  • 100%On Budget
  • 100%On Time
  • 9%Repeat Hire Rate


Recent Reviews


Lead Character Animator

Jan 2016

Responsible for creating asset spread sheets, managing a small team of animators, reviewing animations for approval, overseeing the animation pipeline and implementations of animations into the game. As well as creating my own workload on the game HoloGrid : MonsterBattle.

Character Animator

May 2014 - Jan 2016 (1 year)

CG character animator on various mobile games such as “Cool School”, “InstaKitty3D”, and an undisclosed Nickelodeon Game. Responsibilities include Creating large quantities of animation without compromising quality, and implementing them in unity using Mecanim. Additional responsibilities; in charge of our rigging in both Maya and 3DS Max in a way that insured productivity in our group environment.


Jan 2013 - Jul 2013 (6 months)

Created animations for pipeline Created 9 unique palettes to control the mood and visual appearance of the world Set dressed over 200 unique scenes Helped determine best practices Performed Quality Assurance (QA) for combat


Sep 2012 - Sep 2013 (1 year)

Design all in-game artwork (illustrations, FX animation, backgrounds) for the mobile application Finger King


Jan 2011 - Apr 2011 (3 months)

Created 2D character designs for multiple projects Worked as a preproduction coordinator



2010 - 2013 (3 years)


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