Olivia Hamza
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Skills:
Exceptional digital painting skills in Photoshop, photobashing and kitbashing
Strong sense of perspective, space, form and appeal
Ability to work in an iterative approach to design as to construct on previous ideas
Proficient 3D modeling and texturing skills
Anatomical, mechanical and architectural knowledge
Traditional 2D design and drafting skills
Software Knowledge:
Adobe Creative Suite: Photoshop, Illustrator, Premiere, Flash
Zbrush
3DS Max / Maya / Blender
Substance Painter
Substance Designer
Unreal Engine
Nuke
Education:
• Concept Art & Design Brainstorm School, Burbank, California 2018
Environment Design with Nick Gindraux & Entertainment Design with Joon Ahn
• Animation; specialization in Game Art Seneca College , Toronto, On 2014-2017
Ontario College Advanced Diploma
• Realist Academy Foundations Atelier de Bresols, Montreal, Qc 2013
Oil painting, Charcoal drawing and Anatomy
• Animation Art Studio Technique, Montreal, Qc 2012-2014
Animation & Character Design with Samantha Youssef
• Illustration, Graphic Design College Salette, Montreal, Qc 2007-2009
Attestation d’études Collégiales
Experience:
Concept Artist at Panache Digital Games 2019-2021
Recent productions include: Ancestors: The Humankind Odyssey
• Designing environments, props and characters
• Producing marketing artwork and in-game 2D art
• Movement studies and character sheets
• Design style sheets for environments and props
• Designing a mood and style for the game
Compositor at Legend 3D VR VFX
2017-2018
Productions include: Thor: Ragnarok, Disney’s A Wrinkle in Time, The Meg
Responsible for creating high quality digital composites for feature films
Clean plating, match moving, color grading
Seamlessly integrate various elements of live action shots
Keen creative eye and an understanding of colorspace principles
Comic book Artist at Versus Skatezine: Switzerland based Skateboarding Magazine
2006-2021
Coming up with fresh and relevant storylines on a quarterly basis
Designing new characters and locations
Keeping the style consistent and timeless
Illustrating sequential images
Inking and lettering
Additional Experience:
Conference speaker
Exhibitor at various animation, comic conventions and festivals ( Comiccon, TAAFI, PucesPop, ExpoZine)
Life drawing and Art teacher
Exhibitor as a part of Pictoplasma exhibit “Character Compendium” at the Museum de Arte Marco, Mexico and galleries across Europe.