I'm a Unity and C# developer with around 6 years of intensive and extensive experience. I have done about twenty Unity/C# projects for clients from various fields.
I have a solid knowledge of:
- Concepts related to Unity: UI Toolkit, GUI, Adressables, Profiler, Scriptable Objects, Events, 2D/3D animation, Materials, Physics, Prefabs, Render Pipelines, Performance Optimization, Build, Exporting (PC, Mobile, WebGL), and more.
- Concepts related to C#: General OOP, Linq, Unit testing (NUnit), Coroutines, Interfaces, Delagates, Exceptions, and more.
- Concepts related to design: 3D modeling (Blender), texturing (Quixel), complex animation, UX design, lighting, and more.
- General project management concepts: SCRUM Methodology, Design Patterns, Project Management.
I'm your guy if you need to create :
- A video game (mobile, PC, Web, etc.)
- An XR application/experience
- A RT3D simulation
- A general purpose, Unity based app