3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2

Closed Posted 2 years ago Paid on delivery
Closed Paid on delivery

1. Setup environment from shape files[buildings], light source, receiver

2. Path ray tracing (calculate distance, number of reflection)

3. Calculate energy loss

Detailed steps:

1. Given obj file, or .shp file (contain building data for reflection and diffraction)

2. Create the grids around the source of size 10*10 meter till 1 km of radius

3. Exclude all grids falling within the building

4. For remaining grids perform the SBR ray tracing

5. Fetch the ray information like path length and angles

Algorithm C++ Programming Software Development GPGPU

Project ID: #29862592

About the project

1 proposal Remote project Active 2 years ago