Unity 3D heart rate monitor gameplay
This project received 34 bids from talented freelancers with an average bid price of $1465 USD.Get free quotes for a project like this
Project Budget$400 - $700 USD
Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international communities and hire potential longstanding clients that will grow alongside us.
For our next project we need a casual 3D game in which the user can’t let go of a button on the screen, while their heart rate is also monitored. The system will track the users heart rate and if it goes to high they will fail their objective. Although it is not possible to monitor heart rate with the Unity3D platform in a traditional sense, we are looking for an alternate script or method to overcome this.
Unity asset store plugins will be provided in case you need additional support, you may also request for us to purchase plugins that you deem necessary to improve the production.
The project will run for a total of 21 days, until October 27th. It must be completed before this timeframe. The last week being focused on perfecting the product. A very basic and simple multiplayer mode might be added to game and thus requiring additional time to complete, but will only be expanded if the projects timeframe is realistic as the single-player mode must take priority. Additional compensation will be awarded, subject to negotiation.
An example documentation and scene with screenshots will be provided for your team for an in depth perspective on the project. Your team must work extensively on optimizing the experience as the video game must not surpass 5 mb on android, 10 on iOS and 15 on Windows 10. Windows 10 is not a requirement if the overall script is too difficult, so work extensively on the iOS and Android platforms.
You are free to also add anything that you find more exciting to the project, we thrive on teamwork and believe that with cooperation it is possible to achieve great things. We have a perfect feedback and a 30% re-hire rate.
Four different milestones will be created, but none will be released until the project is finalized. The initial milestone will be of given once a hard prototype is finished, excluding the heart monitor system. These terms must be accepted.
This video games is the first of three projects that our company will be developing within the next 14 weeks. Successfully being awarded this project and completing it will secure a long-standing contract with our team.
- The base game must be completed in 7 days, additional features added on subsequent days and the final week focused on adding the final polish to the experience.
- The team must an NDA (non-disclosure agreement), be communicative through Skype and send a scene file every 48 hours.
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