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Need a team for a simple, but unique Unity 3D casual videogame.

This project received 28 bids from talented freelancers with an average bid price of $2281 USD.

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Employer working
Project Budget
$1500 - $2000 USD
Total Bids
28
Project Description

Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international communities and hire potential longstanding clients that will grow alongside us.

For our next project we need a casual 3D game in which the user can’t let go of a button on the screen, while their heart rate is also monitored. The system will track the users heart rate and if it goes to high they will fail their objective. Although it is not possible to monitor heart rate with the Unity3D platform in a traditional sense, we are looking for an alternate script or method to overcome this.

Upon completing their objectives, the user will be rewarded with points which they can use as a virtual currency to unlock more rewards, however they can also gain points by viewing video ads and inviting their friends or taking and sharing a screenshot through social media. There will be an option to purchase virtual currency valued at $[url removed, login to view] which will be equal to the amount needed to unlock all of the items on the game.

For the games art, your team will be required to animate the characters, lighting effects, ambiance and implement the required sound design for an overall cinematic effect. The game must have a modern and simple, but highly impactful art direction. You will be given a number of pre-made 3D models, 2D art and assets in order to work more effectively with the production.

Any programming language is accepted, however, those who use the Playmaker asset which is a visual scripting Unity plugin that helps improve the development time of the project will be taken into high consideration. It is your decision to which form of scripting language to utilize, but if you will be using C# or Javascript. The code must be clean and simple to understand.

Unity asset store plugins will be provided in case you need additional support, you may also request for us to purchase plugins that you deem necessary to improve the production.

The project will run for a total of 21 days, until October 27th. It must be completed before this timeframe. The last week being focused on perfecting the product. A very basic and simple multiplayer mode might be added to game and thus requiring additional time to complete, but will only be expanded if the projects timeframe is realistic as the single-player mode must take priority. Additional compensation will be awarded, subject to negotiation.

An example documentation and scene with screenshots will be provided for your team for an in depth perspective on the project. Your team must work extensively on optimizing the experience as the video game must not surpass 50 mb on android, 75 on iOS and 85 on Windows 10. Windows 10 is not a requirement if the overall script is too difficult, so work extensively on the iOS and Android platforms.

You are free to also add anything that you find more exciting to the project, we thrive on teamwork and believe that with cooperation it is possible to achieve great things. We have a perfect feedback and a 30% re-hire rate.

Four different milestones will be created, but none will be released until the project is finalized. The initial milestone will be of given once a hard prototype is finished, excluding the heart monitor system. These terms must be accepted.

This video games is the first of three projects that our company will be developing within the next 14 weeks. Successfully being awarded this project and completing it will secure a long-standing contract with our team.

Requirements:

- The project must be accepted by a TEAM of at least a 3D artist with experience with animation, 2D artist with knowledge on UI design and animations. Finally, a programer with excellent understanding of the Unity 3D framework and cross-platform scripting.

- The team must an NDA (non-disclosure agreement), be communicative through Skype and send a scene file every 48 hours.

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