The ultimate guide to hiring a web developer in 2021
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Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
From 73,419 reviews, clients rate our Unity 3D Experts 4.9 out of 5 stars.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
From 73,419 reviews, clients rate our Unity 3D Experts 4.9 out of 5 stars.ATTN Bid your final price I have a set of twenty reference images—each one depicting a distinct in-game item—that I need turned into detailed 3D assets. They must hold up to close-up inspection, so I am counting on a truly high-poly approach with clean, production-ready topology, UV-unwrapped surfaces, and physically based textures. The models will live in two environments: Blender for any future tweaks and Unity 3D for runtime use. Please ensure the native .blend files remain intact and supply an additional FBX export that imports seamlessly into recent Unity versions. All textures should arrive in a well-labelled folder structure (Albedo, Normal, Roughness, Metallic, AO). Deliverables • 20 individual high-poly 3D models (one per reference image) • Native .bl...
I’m building a first-person Role-Playing Game in Unreal Engine 5 and need an experienced developer to turn our design documents into a playable experience. The core pillars are deep character customization, a branching, story-driven quest line, and a fully networked multiplayer mode. Scope of work • Set up the UE5 project architecture, including replication-ready character controllers, combat, inventory, and dialogue systems. • Implement a modular character creator that supports real-time mesh and material changes. • Script the opening quest arc (3–4 interconnected missions) with cinematic sequences, choice-based dialogue, and save/load functionality. • Integrate Epic Online Services (or a comparable solution) to host small-party co-op sessions with...
I would like softwares to be used for lighting and placement for paint weighting as well into an environment and a software that can do this quickly in a nice fashion. Please provide details on what software is usable for about 5-10 minute per animation integration with paint weight and lighting.
I have a PNG map that shows a very simple racing line with just a few gentle turns. I want that image turned into a functional DonkeyCar simulator scene in Unity, kept strictly minimalist—no scenery or terrain dressing around the road, just the track itself and whatever empty backdrop you find easiest to render. Here’s what I need you to do: • Recreate the road layout from the PNG inside Unity, including clear edge boundaries and reliable WheelCollider-based physics. • Ensure the vehicle has a visible outer car body so it appears as a complete car in the simulator instead of showing internal components. A simple sports car mesh (for example a SportCar model) can be used for this. • Drop the standard DonkeyCar vehicle whith prefab into the scene, wire it up s...
I want an Unity UI designer, to design my 54 screens in unity, Visual UI Assets buttons panel backgrounds icons frames badges progress bars toggles dropdown styles UI Icons weapons abilities currency store friends settings pet inventory loot battle pass UI Animations button hover button click panel transitions reward animations card hover effects popup animations currency gain animations Please check and confirm : see the full project here :
I am developing a truck simulation / logistics game in Unity and currently have a 15 km × 15 km terrain map. The terrain and road network already exist but are still in a basic “skeleton” stage. I’m looking for a skilled 3D environment artist who can improve the map, rework some roads, and add environmental details to make the world feel more realistic and polished. The goal is to transform the current basic layout into a believable open-world environment suitable for a truck simulation game. Current Map State Terrain size: 15 km × 15 km Basic road layout already created Terrain sculpting partially done Environment details are mostly missing Some roads may need reworking or improving Scope of Work The artist will help enhance and polish the environme...
PLEASE DO NOT CONTACT ME OUTSIDE OF FREELANCER.COM, AS SUCH COMMUNICATION WILL BE REJECTED IMMEDIATELY. We are looking for a talented Flutter Developer to help integrate a Unity-based game into our Flutter mobile application (iOS & Android). This will be the first task, and if the collaboration goes well, there will be ongoing development work and feature updates. First Task (Initial Project) The first task will focus on: Integrating a Unity game module into a Flutter app Ensuring smooth communication between Flutter and Unity Implementing Unity framework integration for iOS and Android Handling basic events/data exchange between Flutter UI and Unity Ensuring stable performance and smooth user experience Experience with Unity Flutter integration or Unity as a library will be a...
Hi I will share the details with the shortlisted candidates. Thanks
This is full time(8 hours/day) Or Part time ( 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I'm looking for a skilled game developer to create a multiplayer gas station tycoon game for console platforms. The game should feature a vibrant, cartoonish art style. Key Requirements: - Platform: Console - Art Style: Cartoonish - Gameplay Mode: Multiplayer Ideal Skills & Experience: - Proven experience in console game development - Strong portfolio in cartoonish graphics - Expertise in designing engaging multiplayer gameplay mechanics Please include examples of previous work and relevant experience in your bids. Looking forward to your proposals!
I am creating a custom VTuber avatar that will run inside Unity for livestreaming. I already have a base character model, but I only have images for the gear items (helmets, armor, backpacks, and weapons). I need a 3D artist / Unity developer who can convert these images into 3D models and attach them properly to my character. The final system should allow me to toggle different gear items on and off inside Unity. What I Will Provide: * Base character model (rigged) * Reference images for gear items: * Helmets * Armor * Backpacks * Weapons What I Need Done: 1. Convert the provided reference images into clean 3D models. 2. Attach each item to the correct bone on the character skeleton. * Helmet → head bone * Armor → chest/spine * Backpack → back/spine ...
I want to take a fresh, minimalist-looking puzzle game from concept to live release on both Google Play and the App Store at the same time. The core gameplay should revolve around clever, quick-to-learn mechanics that can scale in difficulty, while still feeling visually clean and uncluttered. Essential features • Real-time or turn-based multiplayer mode so friends can compete or cooperate • A balanced in-app purchase system (cosmetics, hints, extra level packs) that never feels pay-to-win • Daily challenges with dynamic leaderboards to keep retention high Art direction is firmly minimalist: flat colours, simple shapes, smooth animations—think “easy on the eye” rather than hyper-detailed 3D. I’m happy to supply style references once we begin...
I want to publish a compact yet genuinely frightening Roblox experience themed around a deserted fast-food restaurant after closing time. The core genre is horror; the atmosphere should feel tense, with dim lighting, flickering neon, and the constant sense that something is moving just out of sight. Key mechanics I need implemented are jump-scare triggers and basic survival elements. Players must keep their character alive by managing light sources and avoiding – or escaping – whatever stalks the dining area and kitchen. A simple inventory or stamina system is welcome if it helps the survival loop feel real. All scripting should be done in Lua inside Roblox Studio, and the final upload must be ready for me to publish straight to my account. Game pass or monetisation hooks...
I need a complete virtual-reality experience built for Oculus Quest 1 that I can use in an exhibiting context. The simulation should let users move seamlessly through three distinct, fully-interactive environments: • Space & Starlink operations • A modern school and adjacent corporate office floor • An active open-cut mining site I’m looking for realistic scale, intuitive locomotion, and lightweight optimisation so the experience runs smoothly on the Quest 1’s hardware limits. Spatial audio, simple hand-tracking interactions (grabbing panels, pressing buttons, opening doors, etc.) and a clear scene-to-scene menu will help visitors explore each setting without guidance. Deliverables 1. APK ready for direct sideload to Quest 1 2. Project source...
I want to give Ottawa Vintage Radio Club members and the public an online space where they can step inside our collection, wander at their own pace, and learn. The experience should feel like a small, lovingly-curated museum whose sole purpose is education: visitors will open high-resolution scans of antiquarian technical books, watch period-correct radio footage, and inspect virtual radios contributed by our members. Platform expectations The build must run on an ordinary tower computer or a modern tablet—no dedicated headset required. A WebGL / WebXR approach (, , A-Frame, Unity WebGL, or similar) seems most practical, but I am open to alternatives that keep installation friction low. Interaction model Navigation and object interaction should be strictly point-and-click. User...
I'm seeking skilled Unity developers to join our mobile RPG project. Key areas of work include: - Gameplay Programming - Game Design - Balancing Game Mechanics - Contributing to Art Direction - Networking and Multiplayer Setup Ideal skills and experience: - Proficiency in Unity and C# - Strong understanding of game design principles - Ability to balance game mechanics for a smooth player experience - Background in art for games is a plus - Experience with multiplayer networking in Unity Collaboration and communication skills are essential as you will be working closely with a team. Please share your portfolio and relevant experience.
I need a small but fully-playable prototype built in Unity that proves out the core loop of an online action game. The focus is fast-paced combat that two or more players can drop into instantly over LAN or simple peer-to-peer matchmaking. Scope • Build a single arena level where players can move, jump, dodge, and attack with one melee and one ranged ability. • Implement basic multiplayer networking so at least two clients can see each other’s movement and attacks in real time. • Add lightweight UI for health, cooldowns, and a match timer. • Provide clean, well-commented C# scripts and a Unity project that opens without errors in the current LTS version. I originally pictured something third-person, but I’m flexible—first-person or even a top...
I have sketched out a light-hearted, casual card experience for PC built around a simple idea: 12 cards are dealt, a random-number generator assigns hidden values, and the player tries to uncover the best total before deciding to stop. Think of it as a quick “one more round” desktop diversion rather than a deeply strategic TCG. Here is what I need from you: • Gameplay core – shuffle the 12-card deck, apply RNG values each deal, handle turns, reveals, win/loss states and basic scoring. • 2D interface – clean, readable card art and a minimal table background. No complex animation is required, just smooth flips and hover highlights. • Desktop build – run natively on Windows (Unity, Godot, MonoGame or similar are all fine) with an uncomplicated in...
I want to enhance my existing mobile app by adding a simple countdown timer that rewards users with in-app coins once it hits zero. When the timer finishes, I need the app to trigger a flow that prompts the user to complete a small task (for example, watching a video or website) before the coins are actually credited. Here’s how I picture it working: • When User clicks the given link timer starts and When the timer reaches zero and the task completes, the user completes that task, the correct number of coins is added to their account and reflected immediately in the FRONT-END and backend database. Key points I need you to handle: • Clean, reusable timer component using the framework already in the project. • A secure coin-crediting method that can’t be...
I’m ready to roll out a set of lightweight, highly engaging playable ads for both iOS and Android. The ads will showcase a compact game experience—just enough of the core loop to hook users and drive them straight to the App Store or Google Play. Builds for all major platforms: Applovin, Unity, Meta,
Hi I will share the details with the shortlisted candidates. Thanks
I’ve completed the core gameplay and now need a global leaderboard that plugs cleanly into my existing Unity project. The board must fetch and display each player’s name, score, and rank in real time, and add a small country flag beside the name for quick geographic context. I’m flexible on the back-end: PlayFab, Firebase, a lightweight custom REST API—whichever you feel will scale reliably without ballooning costs is fine, as long as it supports secure score submission and simple GDPR-compliant data storage. The front-end panel should match my current UI style (Unity UI Toolkit) and work on both iOS and Android builds. Deliverables: • Fully commented C# scripts for sending, retrieving, and ordering scores • UI prefab that lists name, score, rank, and ...
I already own the knife 3-D models (see the Asset Store link below) and simply need first-person hand animations that feel as slick as those you see in CS2, Standoff 2, and other custom-animation shooters. For every knife in the pack I want a short but memorable: • Draw • Two attack swings/ stabs • Signature inspect • Generic walk (shared across all knives, kept smooth and fluid) The draw and inspect must each have their own personality—no recycled poses with tiny tweaks. I will send you specific video clips and timestamps I’ve gathered as reference for those two actions, so you’ll know the exact vibe I’m after while still giving you creative room to push timing, anticipation, and secondary motion. All animations should import cleanly ...
I’m building a single, stand-alone slot machine in Unity that feels right at home on a Las Vegas casino floor. The look must be unmistakably premium: high-resolution symbols, fluid 60 FPS reel animations, tasteful particle VFX and shader-driven light sweeps—nothing less than top-tier “high quality” visuals. The theme is classic casino, so I expect glossy chrome frames, rich reds and golds, and an authentic ambient glow that instantly says “real money gaming.” Core gameplay revolves around a solid, mathematically sound backend. I need a provably random spin engine with configurable RTP, a secure pay-table system, and a robust state manager that survives app suspends or network hiccups. Multipliers are the signature feature for this build; they must hook ...
I’m building a PC game and now need a fully-functional, casino-style American roulette board rendered in 3D. The wheel must follow the American layout (double-zero included) and sit inside a modern, visually polished table environment that feels ready for real-time use. Core features I must receive: • Real-time Player Statistics: track spins, hot/cold numbers, win/loss ratios and export the data for in-game display. • Customizable Bets: allow users to adjust chip values, save favourite bet patterns and toggle table limits through code-ready parameters. I’ll provide any colour schemes or branding assets once we start; you’ll supply the final models, textures, animations and prefabs (or equivalent) in a game-engine–friendly format, plus clear documentati...
I'm looking to assemble a skilled team to create an immersive simulation game on Roblox. The game will feature character customization, building and construction mechanics, and complex scripting. Ideal candidates will have: - Proven experience in Roblox game development - Strong skills in scripting, particularly with Lua - Expertise in designing engaging character customization options - Ability to create intricate building and construction gameplay mechanics - Team collaboration experience Please share your portfolios and relevant project experience.
I own the domain and want it turned into a world-class, multi-platform sports game. The same code-base (or a well-synced set of repos) needs to compile cleanly for a browser build, native mobile apps, and a desktop installer. For desktop, Windows support is essential from day one; macOS and Linux are nice-to-haves we can phase in later if your framework makes that easy. Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points. You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engi...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle. What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups. We’re moving fast (the goal is ASAP), so clean, well-documente...
I need a compact Monopoly-style mini-game built with React Native using Expo so that it runs smoothly on both iOS and Android. Think of a stripped-down version of the classic The only functionality it needs is dice roll, the character swims to the tile then dice roll again. I have provided a reference image of the style from Archero, i would like it to be aquatic, so reef inspired and the main character will be a clownfish. I expect 3D assets and a real nice polished experience with full compatibility with react native expo
We’re building a prototype for robot teleoperation where an operator wears a VR headset and sees the robot scene through a stereoscopic VR camera with very low latency and strong depth perception—as close to “being there” as possible. Goal Phase 1 (this project): Get a working end-to-end live stream from an existing stereoscopic VR camera to a VR headset with measurably low latency and acceptable visual quality. A custom app is fine (Unity/Unreal/native). We want something we can put on and experience. Why this is hard We care about: • Motion-to-photon latency • Stereo sync (left/right alignment) • Stable framerate + low jitter • Headset-friendly rendering (proper stereo projection / distortion handling depending on platform) ⸻ Scope (Phase...
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I’m gearing up to add two casino-style titles—Teen Patti with real-time multiplayer and a Fruit Roulette experience—to my Flutter mobile app. Both games must run smoothly on Android and iOS and follow a minimalistic, clean custom theme that blends easily with the app’s existing UI. Development stack & integration • Unity is my preferred engine, but if you have a stronger alternative that still ships an SDK/API for Flutter, I’m open. • The current backend is Node.js; REST endpoints and WebSocket (or ) hooks already exist, so the games need to authenticate, exchange chips/coins, and report results through those channels. • Clear, well-commented code and developer-friendly documentation are essential so my in-house team can maintain the ...
Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks
İki deste iskambil kartıyla, yalnızca iki joker içeren özel Okey varyantımı mobilde hayata geçirmek istiyorum. Oyun dört kiÅŸiyle oynanacak ve hem iOS hem Android’de sorunsuz çalışacak. Ana kurallar • Oyunu ilk bitiren oyuncu hiç sayı yazmaz. • DiÄŸer oyuncuların elindeki seri-per’ler sayılmadan kalan kartlar toplanır; karo 4, kupa 5, sinek 6, maça 7 katsayısıyla çarpılarak puanlanır. • Çifte gitmek isteyen oyuncu 5 çift + 4’lü per ya da doÄŸrudan 7 çiftle bitirebilir. Çifte bitiÅŸte, bulunduÄŸu yer puanı 400 – 600 gibi deÄŸerlerden düÅŸülür. • Okeye normal seriyle bitildiÄŸinde bulunduÄŸu yer puanı silinir; çiftle bitip okey atan oyuncunun pu...
Unity’de geliÅŸtirdiÄŸim sonsuz koÅŸu (endless runner) türünde bir mobil platform oyunu için düÅŸük poligonlu, karikatürize bir estetikte seviyeler tasarlanmasına ihtiyacım var. Oyunun hedefi; renkli, akıcı ve cihazları yormayan sahnelerle oyuncuya eÄŸlenceli ve akıcı bir parkur deneyimi sunmak. Oyun yapısı gereÄŸi bölümler modüler olacak ve oyuncu ilerledikçe yeni parçalar ardışık ÅŸekilde oluÅŸturularak kesintisiz bir koÅŸu deneyimi saÄŸlanacak. Proje kapsamı • Tasarlanacak her seviye, platform öÄŸeleri, engeller ve toplanabilir objeler dahil olmak üzere tam oynanabilir halde Unity sahnesi olarak teslim edilmeli. • Tüm varlıklar düÅŸük poligonlu olacak; malzeme ve renk paleti karikatürize stil...
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