The most commonly used programming languages and tools for creating video games
Hello, I need a developer who can realize a small simulation in pho page with webgl and googlemaps it's about a WebGL application, allowing to simulate a controlled movement of a scooter in the city, with a real interaction in a city
software engineer to developer a converter We have many fbx motion(dance motion or skeleton in format of FBX) . As we all know we can automatically apply any new FBX format motion captured dance motion to 3D characters. The software can be on Server side or desktop side, but it needs to accept 2 different files. It should have auto rigging algorithm for characters uploaded by user can be not T-Pose or so.
Hello and hope you are all well! I am seeking an OpenGL/ C++ expert to help me improve my computer graphics. I can share my work and also the exact improvements via chat. Budget: $35-40USD Deadline: 26-27/5
Hello! I need someone to help me build a small game, which I can use later as a layout. The game is a flight simulator. 1. The plane must be able to take off, fly, and land. 2. The scene must contain several (more than 4 and less than infinity) three-dimensional objects that move independently. 3. All of the objects in the game must be textured. 4. The scene must be illuminated by at least two light sources. (e.g. when the plane moves, it must be illuminated by the light differently). You CAN'T use these commands: 1. glBegin, glEnd – instead use glDrawArrays/glDrawElements 2. glVertex, glNormal, glTexCoord – insted use glDrawArrays/glDrawElements 3. glRotate, glTranslate, glScale – instead use procedures rotate/translate/scale from GLM library 4. gluLookat &ndash...
I need to create a program that renders three 3D objects with lighting and textures (Without OpenGL Utility Toolkit). I have already made a start and have been struggling with parsing an OBJ file to render in my scene.
■ Requirements - Modern Open GL 3.3 or 4.6 - C++ programing - Libraries to use GLFW, GLAD, IMGUI - Visual Studio project 2019 - The app must be a only windows aplication - Use advanced optimization methods like bvh ■ What should the application do? - Draw shapes: Points, lines, line string, closed polygons, texture load - Edit shapes: Move/delete shapes, add/move/delete vertices of created shapes - Select shapes - Grouping system - Layer system - Ortographic camera like google maps (pam and zoom movement) - Support to load/edit geojson file - Menu for: settings, lines thickness, layers colors, transparency ■ Files to be delivered - Visual Studio project 2019
Hey everyone, I hope you are all well. I am looking for a freelancer who manages : ThreeJS/WebGL & 3D Animations. I would like to create a website in the same style as this one: to present an NFT project. The website will be pretty much the same, but it will be a character instead of the car, in another environment, the floor will be green (like this ).. We will provide all 3D assets (Blender), but you will have to animate them, so you have to be an developer & animator, and to know about the Shaders in ThreeJS. Please send me your portfolio. Please contact me if you think you have the skills to make them, and give me an estimate of the price and production time. Thanks!