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    40 soundtouch jobs found, pricing in CAD

    I require an experienced AUDIO APP developer to assist me in rebuilding our mobile app from scratch for an ongoing basis. This requires great experience in C++ and Java, as well as being familiar with some Audio Tools for Android. If you are a musician, and have basic knowledge of music,...rebuilding our mobile app from scratch for an ongoing basis. This requires great experience in C++ and Java, as well as being familiar with some Audio Tools for Android. If you are a musician, and have basic knowledge of music, would be a huge advantage. If you have used any of the below audio components, that would be a great advantage: Superpowered Audio Engine Oboe Android Media Player Soundtouch Pitch and Tempo Modulator JUCE Audio Framework TAAE I look forward to hearing from you. War...

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    I am a VB.net programmer but don't have experience with Android Studio. Need some help jump start a music app. Already compiled the SoundTouch library and can provide the code. This is a simple task for Android experienced programmer.

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    Need help compiling SoundTouch Android Studio 3rd party library for my project. I am new to Android and writing an app and need some help in compiling this library. If you show me that you can do it, I may let you do take on the full

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    Design mobile app for both iOS and Andriod for telco user registration and account admin app. Appox 12 screens in total. Output to be provided in psd format. Look and feel to be similar to Bose Soundtouch app

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    Hello, I am looking for someone to configure OpenHab Home Automation system for me. Currently, I have a windows 2012 Server deployed with OpenHab running. I am looking for the following: 1) Add 2 Honeywell Thermostats to system 2) Add 2 Bose SoundTouch to system 3) Integrate with Google Home if possible 4) Add two IP relays with MQTT to system 5) Add approximately 20 Sonoff devices to system 6) Design a sleek HabPanel with all controls 7) Integrate weather into HabPanel 8) Integrate IP Camera into HabPanel

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    I am developing an android app that can record and change voice. A SoundTouch library is used to change the pitch and tempo of the recorded audio and save as another .wav file. I have completed most of the codes but the SoundTouch library could not be implemented. I need some help to compile the library to Android Studio that's all.

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    I want to : 1- Use SoundTouch Library : 2- loop "wav" without lag 3- Increase speed (look at video in attachment)

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    I want to : 1- Use SoundTouch Library : 2- loop "wav" without lag 3- Increase tempo

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    Hi, I've a source on C++ WxWidgets that I'd like to compile for Windows. I'll need step by step instructions once done. FYI Compiling this for Windows requires more than just WxWidgets, you need to include also Boost, VLD, Python, Activeperl, FFMpeg, PortAudio, Soundtouch and Saxon. Contact me to send you the details. Thanks,

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    Translation to Italian Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    Proofread and finish translation to chinese Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    Proofread and finish translation to german Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    Proofread and finish translation to portuguese Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    Proofread and finish translation to spanish Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    Proofread and finish translation to french Small document with software string table. See attached file. Important: Do not translate yellow parts Wording: Cinava = Produkt Name SoundTouch 2 = Produkt Name CinEx HD Utility = Produkt Name Do not translate URLs Blu-ray disk Cinavia free = means to remove Cinavia from Blu-ray DO NOT MEAN: Get it for free All this is about removing a watermark form audio stream Technical: Copy / Backup NOT: Sales / Money

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    We need multiple Asterisk modules written for version 13: 1) Module to change the audio pitch of the calling party (using SoundTouch library or similar). 2) Module or patch to the MixMonitor application to ensure that recorded calls contain the altered audio from item #1 3) In-Call DTMF counter (Must set an AGI channel variable) 4) Module or patch to the Dial application to play audio file in the background to both parties during a call, with adjustable volume (background audio must also appear in calls recorded using MixMonitor) 5) Module or patch to the Dial application which will keep a channel active for X seconds, even if the calling party hangs up.

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    the job is to translate some tutorial websites to french. The websites are very low in text and many things repeat...things repeat in the websites. You just need to translate the guides, not the right hand sidebar or footer/header. You need to translate the title. Websites:

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    the job is to translate some tutorial websites to portuguese. The websites are very low in text and many things repeat ...very low in text and many things repeat in the websites. You just need to translate the guides, not the right hand sidebar or footer/header. Websites:

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    the job is to translate some tutorial websites to chinese simple and traditional. The websites are very low in text a...very low in text and many things repeat in the websites. You just need to translate the guides, not the right hand sidebar or footer/header. Websites:

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    the job is to translate some tutorial websites to spanish. The websites are very low in text and many things repeat ...very low in text and many things repeat in the websites. You just need to translate the guides, not the right hand sidebar or footer/header. Websites:

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    the job is to translate some tutorial websites to french. The websites are very low in text and many things repeat in ...very low in text and many things repeat in the websites. You just need to translate the guides, not the right hand sidebar or footer/header. Websites:

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    Hi All, We like to develop Music app on iPhone using SOUNDTOUCH Library. SOUNDTOUCH Library is must to be usable. Please see details here for project: 1. Reset Button 2. Tempo change 3. Allow recorded files with browsing features More details and API's will be provided later based on bid and discussion. Thanks Prashant

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    I need python bindings for the soundtouch library: The bindings should be written in cython, be dynamically linked to the soundtouch library, and work with python 2.7 and 3.3 I should be able to compile on both posix and windows, and I should be able to build it with python build. The bindings should consist of a single function that looks like this: def shift_pitch (sig, fs, alpha, quick=True, buffer_size=2048): where sig is a numpy array of audio data (dtype=float64), fs is the sample frequency, quick is a boolean to use soundtouch's 'quick' setting, and buffer_size is the size of the soundtouch processing buffer. Soundtouch works with mono or stereo data, so the function should accept numpy arrays with one column (ndim==1) or two column...

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    This is pretty simple and needed fast! There is a library called FMod and a library called SoundTouch. Both are libraries written in C (use jni) I need to compile/build them in order to get the bpm of a sound file. I just need it to work with mp3. Start your bid with aha if you read this. All what we need is a project with a single Activity that has a single native function `float getBpm(String)` that takes in the filename and returns the bpm. It is mostly "Get the libraries compiled" I need it super fast. If someone has another way to get the bpm of a song, I would accept that **I already have a project with the 2 libraries and the needed function but I am unable to compile correctly**

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    This is pretty simple and needed fast! There is a library called FMod and a library called SoundTouch. Both are libraries written in C (use jni) I need to compile/build them in order to get the bpm of a sound file. I just need it to work with mp3. All what we need is a project with a single Activity that has a single native function `float getBpm(String)` that takes in the filename and returns the bpm. It is mostly "Get the libraries compiled" I need it super fast. If someone has another way to get the bpm of a song, I would accept that

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    ...Lazarus programmer: We have to integrate soundtouch (tempo and pitch processor) into application made in delphi or freepascal. We use 4 units: -> We call libsndfile for open audio file and read buffer -> We call Portaudio to open device for output the music. -> In this module, sound card request buffer. Buffer read data from source,pas and pass it to soundcard. In the main unit, we open sound card. We open the song, and the portaudio callback request data to buffer. This works fine. The work I request is put between portaudio callback, and the buffer reader, the soundtouch process ( time stretch). Must be programmed in Delphi or Freepascal. Delphi o Lazarus programador: Tenemos que integrar soundtouch (procesador de tempo y pitch) en un...

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    Hi, I am working on a project, in which I want to build kind of music composer with changing of pitch,tempo and play-rate in real time. From last few days I am working on it and searched enough. I found native Library SoundTouch which is perfect for me what I need. What I am looking here is: -Have great Knowledge and experience to work with Android-ndk and JNI. -Comfortable working with Soundtouch Library and Please have a look on this page(). - You No NEED any designing in this project just put 5-6 simple buttons and do the coding on those buttons(as I just need those back-end codes mainly and I will do designing myself). And yes that's all. I will provide paper designed stuff and all what steps and instructions You will

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    hi, I'm working on project which is based on music. In my app i want to change pitch, tempo and playrate of selected music file from sd card. I have done selected with media file selection part. But the about to compiling SoundTouch Library is kind of difficult for me, because i'm beginner to android ,I'm trying to do from last 2-3 days but not getting proprely what to do. So below written things i need to be done here: 1. How to compile Soundtouch Library into project? I need proper instructions with screenshots and step by step detail on pdf or doc(i am working on window 7). 2. After compiling, How to use that library ? lets take two buttons btn1 and btn2 , btn1 should work as to lower the pitch of running song in realtime and btn2 should work as low...

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    Check the following site: There is an open-source code for audio processing. There is a binary that accepts some parameters. I need C# method that will use the open-source code and which will imitate the in some way. The most important parameters are: tempo, pitch, rate, speech. Others are for bonus. The most important feature is that the method should accept a WAV stream (not file) and return a WAV stream (Byte[]). Fast delivery will bring good bonus...

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    I need a C++ application developed in QT that will utilize the soundtouch library. The app will allow the user to import an MP3 and decode, or they may import a .wav file.

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    I need an application written in QT that will enable the user to load in a .wav or .mp3 file and play/stop/pause it. It will have a slider for set the speed 200%+ and 50%-. The pitch shifting should work in realtime. You will need an MP3 decoder more than likely, I found one (untested) here Let me know any questions?

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    We need to have the VoiceChanger app (version 0,6) for Asterisk installed and tested on? Debian Version 5.0 Lenny? server. This application needs compilation and installation of SoundTouch, libsoundtouch libraries. ? Standard installation does not work on this 64b system. Changes need to be made to adapt source codes to 64b system and processor type. Required job output : - Asterisk + VoiceChanger (version 0.6) should run correctly on our server - procedure to process the installation ourselves in the future

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    We are looking to someone able to install SoundTouch 1.3.1, libsoundtouch4c libraries and voice changer application. ? Standard installation (<>)? does not work due to the kind of processor and kernel version. There many compilation errors. ## Deliverables **Our system configuration :** * * * **Debian Version 5.0 Lenny** * * * **# cat /etc/issue **Linux? xxxxxxx 2.6.28.4-xxxx-std-ipv4-64 #4 SMP Wed Sep 9 22:08:40 UTC 2009 x86_64 GNU/Linux * * * **# cat /proc/cpuinfo **processor? ? ? ? ? ? : 0 vendor_id? ? ? ? ? ? : GenuineIntel cpu family? ? ? ? ? : 6 model? ? ? ? ? ? ? ? ? ? : 23 model name? ? ? ? ? : Intel(R) Xeon(R) CPU? ? ? ? ? ? ? ? ? ? X3360? @ 2.83GHz stepping? ? ? ? ? ? ? : 7 cpu MHz? ? ? ? ? ?

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    ...implement. The use of external DSP effects is documented on the link below: <> The algorithm of the implemented filter should be as fast as possible in order to avoid bottlenecks causing gargle/stuttering effects during playback and shouldn't make use of third-party components and/or libraries; we already have an algorithm based upon the SoundTouch library but it's quality is not good as actually needed. The implemented DLL should come with a modified version of the attached "TestPitchShift" sample: this sample, developed using Visual Basic 6, already have 3 sliders which should be used in order to: sldRate - change the playback rate: this is already implemented by the sample sldPitch - change voice pitch: this should be applied through

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    We currently have a need to port the SoundTouch C++ library to Java. Please find SoundTouch and it's source code here: The project consists of roughly a dozen C++ files and associated .h files. It has no dependencies beyond itself and, thus, it should be a relatively straightforward process for porting. The developer may choose to port the .h files to Java Interfaces but that is not a requirement. We will supply a real-time test driver for the port using PCM(WAV) audio which the developer may have on hand. Please note the SoundStretch portion(WavWriter, etc...) of the application is not part of the requirement, only what is under the SoundTouch/source section. Also note we would like the () and () methods to

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    We have an XCode project which is a JNI Wrapper on top of the SoundTouch C++ API, The codebase has already been tested on WinXP and runs successfully, however running on Intel Mac has resulted in stability and audio issues. The command line program SoundStretch built from the original source code works fine, so we believe the issue is on the Java JNI side. Using the XCode project and supplied test cases as a starting point, the coder will make necessary changes to the JNI code to allow audio tempo conversion in real time on a sample by sample basis( the test cases will include all the high level code and libraries). It is vital that the coder have access to an Intel-based OSX development platform. ## Deliverables 1) Complete and fully-functional working

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    ...implementation so that I may call methods from the SoundTouch API from within my Java code. SoundTouch is open sourced and relatively straightforward. I need to have access to its BPM detection, pitch shifting, and tempo shifting abilities. Essentially, everything avaialble within the SoundTouch class should exposed to Java. I will need the source "glue" C/C++ code along with binary versions compiled for Windows and OSX along with all the Java code and a working test harness we will create together. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Complete JNI-Java bridge for all functions in the SoundTouch class. 3) Complete JNI-Java bridge for ...

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    I want to use the SoundTouch C++ library in VB.Net. The library is open source and comes complete with a demo. You can download it from <> Add a new project to the existing library to create a DLL. The functions in the DLL should be as follows: getVersionString setChannels setRate setRateChange setTempo setTempoChange setPitch setPitchOctaves setPitchSemiTones setSampleRate putSamples flush setSetting getSetting clear numUnprocessedSamples detectBPM All of the above routines exist. If you offer to include a VB.NET demo this will be a plus. Happy bidding! ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

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    We need an audio processing/playback library accessible from VB6 that provides a time-stretching/time-compression feature, i.e. the ability to change the playback speed without modifying the pitch. This can be for instance a wrapper to the SoudTouch library () built as an ActiveX component or a standard call DLL build. Other options may be suggested. Additional features may be desirable. Additional descriptions are available in the attached document. We would like to move quickly (and have a solution ASAP). ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

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