Hello, I would like a 3D mesh created using the 3D model and 2D image as reference guides. The mesh should be clean and simple and capable of being rigged for animation. The face mesh should have the following proportions: Oval-shaped, blue eyes: 0.54distance apart from eye centres Medium-thick eyebrows, straight with curved ends: 0.045distance above
I Have a long term project For my character Michel Jackson, he is modeled and rigged and we need an great animator skilled on maya or 3D max who can make my character dance typically like him and give the same feel if he is really dancing
I have all assets and rigged animations through Mixamo. I need these to be added to the character on an unreal engine file and bound to certain keys. Just need idle, walk, run, jump and punch animations mapped. Once again, I have the animations and assets. Just need it mapped.
I have all assets and rigged animations through Mixamo. I need these to be added to the character on an unreal engine file and bound to certain keys. Just need idle, walk, run, jump and punched mapped. Once again, I have the animations and assets.
An existing rigged hd 3d MAX (V-ray) woman head needs animation, for demonstrating sounds production (for speech therapy). The demonstration includes explanation, movement of lips, tongue, mouth etc. The character has facial rig and controls. Lipsing is required for voiceover that will be provided. Multilingual lipsing is needed. At the moment we need
...main program. So the MODBUS Library must be able to handle the same. So this is a PoC which I will use as building blocks. So you deliver the following: 1. Schematic (To be rigged Up using a PIC32MX795F512L and a W5500 Ethernet) 2. A Sample Project with well documented Libraries in MPLABX format ready to be compiled using XC32 C Compiler 3. Do not
...generated from from a 2D image. I would like a 3D mesh created using the 3D model and 2D image as reference guides. The mesh should be clean and simple and capable of being rigged for animation. The mesh should include: i. Eye balls should be separate and capable of rigging. ii. Tongue and teeth iii. Eyebrows iv. Hair. The face mesh should
We want a 3D animation model character fully compatible with Poser 3D - Import directly into Poser 3D - Fully rigged for poses, i.e. head, eyes, nose, mouth, neck, shoulders…etc - it's important we can manipulate the character easily - No clothes required, just furry body. But we may need to add clothes at a later date. - 10 pre-set
...milestones: - Provide a detailed graphic representation of the character for a given description of it's physical and psychological characteristics. - Model the full 3D Modeled, Rigged and Textured character (including mouth) along with full bone structure (Unity Games Engine compliant). The final result must be delivered in FBX file format along with files
1) Some outfit objects (around 6 or 7 clothes, 1-2 hairs and 1-2 shoes) need to be rigged and skinned to existing character. 2) 4 animations for the wings exactly as [url removed, login to view]
I need a 3D character created that is rigged and prepared for use in either posed graphics or animation where the character can speak. I have custom 2D vector files from my artist, this is a test project to see if it can be done to our satisfaction. If it can, there are many more to come. I need the Knight created and sword.