Game porting jobs
I have already mapped out the full game architecture and gathered the core imagery for an interactive series that expands my novels, “The Detective Lauren Gabriel Mysteries,” into mobile play. Each release challenges users to sift through clues, connect evidence and out-think one another, with nine distinct games and six variations per game planned. Here is what still needs to happen: • Turn my existing architecture into a smooth, mobile-ready build that feels intuitive on phones and tablets. • Preserve the crime-solving focus—every action should reinforce deduction rather than simple point-and-click or hidden-object hunting. • Implement branching paths so choices genuinely redirect the narrative and create replay value across each varia...
I have a full turnaround sheet for a metallic-skinned creature that needs to become a drop-in, game-ready asset. The look is realistic, so I’m expecting believable muscle forms, true-to-life material breakup, and detail that will hold up to close-ups as well as silhouette reads from a distance. You will receive: • Front, side, and back concept views • A firm poly and texture budget • My preferred shader setup for quick validation inside Unity or Unreal What I need from you is a cleanly built model with animation-friendly topology, a single, non-overlapping UV layout, and PBR texture sets that capture the hard, brushed-metal surface of the creature’s armour-like skin. Substance Painter, ZBrush, Maya/Blender, and Marmoset are all fine as long as th...
The project includes creating several weapons such as swords, axes, polearms, daggers, and maces with a realistic fantasy RPG style. The final assets should have detailed modeling, clean topology, PBR textures, and be optimized for real-time use in Unity or Unreal Engine. The workflow should include 3D modeling, UV mapping, texturing, and final optimization. The weapons should have high-quality materials with realistic metal, wood, leather, and decorative details.
I’m building a stylized game scene and now need a small set of assets to complete it. The brief is simple: deliver one or two low-poly bird models—a raven and a pigeon—in a distinctly cartoonish style, plus matching bird-house props that fit the same aesthetic. The birds should be in "Rayman" style; as in the head is floating over the body not attached. each bird needs animations (idle, eating, flying) Scope • Model, unwrap and texture each bird so they look lively at a glance but remain light enough for mobile/VR use. • Create corresponding bird-house models sized appropriately for the birds. • Keep the topology clean; think faceted, readable silhouettes rather than high-detail sculpts. Style & Technical Notes • Visual tone: bri...
I need a streamlined Android application that can jump into a Savage Survival in-game auction at the last possible moment, place my pre-set bid automatically, and confirm the win. Here is what matters most to me: • The app runs exclusively on Android and works smoothly on recent versions of the OS. • I simply enter the item ID, my maximum bid, and the seconds-before-close I want the snipe to fire; the app handles the rest in the background. • A concise activity log records each attempt, showing the exact time the bid was sent and the server response so I can verify performance. • Authentication to the Savage Survival auction endpoint should be handled securely, storing tokens or credentials with proper encryption. • If an auction ends early or a ...
I have a straight-to-the-point assignment: turn the gameplay footage and key art I’ll supply into a short, high-impact trailer I can showcase on Steam and across social channels. Think snappy pacing, eye-catching motion graphics for the logo and any on-screen callouts, plus a music bed that’s either fully licensed or an original composition you own outright. You’ll receive clean gameplay capture, layered key art, my rough script notes, and a style reference reel. From there I’m counting on you to handle the edit, colour pass, dynamic text animation, and sound mix so the final result feels professionally polished without losing its energy. Primary platform needs • Steam (16:9, up to 60 s) • Instagram (9:16 Reel cut, 1:1 square teaser) Deliverables ...
I'm seeking a skilled 3D modeler to create high-poly models for a gaming project. The models should be highly detailed and suitable for use in a game environment. Requirements: - Expertise in high-poly modeling - Experience in creating game-ready assets - Proficiency in software like Blender, Maya, or ZBrush - Strong understanding of texturing and UV mapping - Ability to follow specific design guidelines and concepts Ideal Skills: - Attention to detail - Prior experience in the gaming industry - Good communication skills - Ability to meet deadlines Please provide a portfolio showcasing relevant work.
3D Cow Model – Unity Prototype I’m developing an independent livestock farming simulation game in Unity and need a game-ready cow model that can work properly with BlendShapes and future animations. I currently have a cow model based on Cow for DAZ Horse 3, but it deforms badly when animated in Unity. I can provide the existing FBX as a reference. #First Milestone – One Breed Prototype The goal is to create one complete prototype breed that can later be used as the foundation for other breeds. Requirements * Game-ready, optimized 3D cow model * Clean topology and UVs * Unity-compatible FBX * Proper rigging/weighting for future animation * Breed-specific morph/BlendShape * Calf variation * Adult Male variation * Adult Female variation * Udder: Fu...
3D Cow Model – Unity Prototype I’m developing an independent livestock farming simulation game in Unity and need a game-ready cow model that can work properly with BlendShapes and future animations. I currently have a cow model based on Cow for DAZ Horse 3, but it deforms badly when animated in Unity. I can provide the existing FBX as a reference. #First Milestone – One Breed Prototype The goal is to create one complete prototype breed that can later be used as the foundation for other breeds. Requirements * Game-ready, optimized 3D cow model * Clean topology and UVs * Unity-compatible FBX * Proper rigging/weighting for future animation * Breed-specific morph/BlendShape * Calf variation * Adult Male variation * Adult Female variation * Udder: Fu...
...of my existing product listing and quick-win opportunities. From there I expect a clear roadmap that covers campaign creation, bid and keyword refinement, A/B testing of creatives, audience segmentation, and transparent weekly reporting so I can see exactly how each change affects sales. When you respond, include a detailed project proposal. I’m particularly interested in: • Your 30-/60-/90-day game plan • The specific metrics you track to show sales growth • Sample dashboards or reports I’ll receive Feel free to leverage Amazon Campaign Manager, bulk sheets, Helium 10, DataHawk, or any stack you’re comfortable with—the important thing is that results and insights are shared clearly. If driving profitable sales through Amazon ads i...
Project Title Develop a Mobile Battle Royale Game — LAST KING Project Description I am looking for an experienced Unity game developer or professional game development team to build a mobile battle royale game called LAST KING for Android and iOS. The game should start with a playable prototype and then be developed into a complete online multiplayer game. Core Gameplay * Battle Royale mode * Solo, Duo and Squad modes * Online multiplayer * Bots for matches when there are not enough real players * Safe Zone that becomes smaller during the match * Weapons and equipment * Gloo Wall defensive system * Loot and Battle Tokens * Buy boxes during matches * Victory and MVP systems Weapons Initial weapons include: * AK47 * MP40 * Bizon * Mini...
Looking for a freelancer to develop a playable prototype of a psychological horror multiplayer game titled "The Last Player." The game involves 4–8 players entering an abandoned location, where one secretly becomes "The Entity" capable of imitating dead players' voices and identities. Players must complete objectives and escape while navigating paranoia and manipulation. The prototype should include one map, proximity voice chat, basic objectives, identity/voice imitation mechanics, and a complete match loop. The goal is to create tension-filled gameplay moments suitable for recording and sharing. Development should prioritize Unity or Unreal Engine 5 based on the developer's expertise.
I need a clean, well-documented C++ solution that modifies game behaviour directly through memory manipulation. The focus is on two features: • Overlay ESP – draw boxes and lines around visible entities and, if possible, include a toggleable FOV circle so I can instantly gauge targeting range. • Smooth Aimbot – read in-game coordinates, adjust aim within a configurable field-of-view, apply smoothing to keep movement natural, and expose sliders or a simple config file for fine-tuning. The code may be external or injected as long as it reliably reads/writes the required memory addresses without crashing the game or triggering common anti-cheat heuristics. Please keep third-party libraries to a minimum; WinAPI, DirectX 9/11, or OpenGL overlays ar...
...standalone hardware. Unity or Unreal Engine are both acceptable—use whichever lets you work fastest while still delivering crisp visuals and solid frame-rates. Expect to dive into C# or C++, leverage SDKs for hand and controller tracking, and integrate external or custom APIs to feed behavioural data back into the game loop. Deliverables I need from you: • A Quest-ready build featuring at least one interactive level. • Functional AI module that classifies user behaviour and triggers in-game responses in real time. • Clean, well-commented project files and a short setup guide so I can iterate internally. I value clear communication and predictable timelines. If you’ve shipped a project that already marries VR with AI—or pushed perfo...
I’m building a “free-time” exploration segment for a Danganronpa-styled fan project set on a hijacked school ship, and I need an o...long as they don’t overpower the laid-back vibe. • Tempo: Moderate—steady enough to keep momentum, never frantic. • Loop-ready: It will run indefinitely during exploration, so a seamless loop (roughly 2–3 minutes before repeat) in high-quality WAV plus an MP3 is perfect. Stems are a bonus if they’re easy for you to export. • Originality: All material must be 100 % your own so I can stream the game without copyright worries. If you’ve previously crafted groove-based BGM or anything in the Takada vein, send a short sample or link when you bid. I’m ready to choose quickly and give...
30 Simple Games for Integration Into a Voice Social App Project Overview I am looking for a professional game designer/developer or a reliable game development company to work with me on a long-term project consisting of 30 simple games that will be integrated directly into my existing voice social application. These are not standalone mobile games. The games will be added inside my voice/social app and should be designed specifically to work within the existing application environment. The project will be completed gradually in batches of 9 games. 9 games → Review → Approval → Next batch The first contract will be for 9 games. If the work is completed successfully and the quality meets my requirements, we will continue with the remaining games and poten...
I'm looking for engaging educational shorts based on my EverQuest Legends gameplay. The focus is on character builds and strategies. Requirements: - Create shorts from my streaming footage - Focus on character builds and strategies - Must be engaging and informative Ideal Skills: - Experience with video editing - Knowledge of EverQuest Legen...Experience with video editing - Knowledge of EverQuest Legends - Ability to create engaging educational content Please include detailed project proposals in your application. I have main video footage of one hour chunks of video to cut up and use to create viral shorts. I just need somebody to create viral shorts for my channel on a consistent basis. These shorts are funny moments, dying in the game, gameplay, crazy pulls, raiding co...
I ...stats in subsequent fights. 4. Placeholder UI clearly exposes every planned screen so my artists can swap assets without touching code. 5. a sign up screen as a load in that will connnect to sql 6. postgress sql and the database setup to handle new user setups all there gear like raid shadow legends does it exactly. 7. Docs and everythgin to show where to add new heros dungeons so growing the game 8. 50 test heroes and there will eb 15 factions so you can add placeholder for each faction name Quote me the one price you will stick to—no surprises later. If you have hands-on experience with Raid or similar hero collectors, you’ll know exactly what’s needed; if not, this project probably isn’t for you. Revenue share will be added up to a specific ...
...complete RPG experience optimised for touch controls: real-time combat, character progression, inventory, and an engaging narrative that unfolds through fully interactive 3-D scenes. I will supply the high-level lore, key characters, and basic gameplay loops. From there you would: • translate that lore into a detailed game design document • prototype core mechanics quickly so we can test feel and flow on real devices • iterate on level design, UI, and combat balance until the game plays intuitively on small screens • deliver a store-ready build, all source code, and accompanying art/audio assets that you either create or license for commercial use Unity or Unreal Engine are both acceptable as long as performance remains smooth on mid-range phon...
... On the modelling side, I’ll need someone who uses Blender and can create clothing on Roblox using the designs I send, that drop straight into Roblox Studio without bloating memory. For animation, the brief covers everything from fluid character movement cycles and emotes, to object interactions and subtle environment loops that bring the world to life. ANIMATION FOR PROMOTIONAL USE, NOT ROBLOX GAME ANIMATORS. I would like someone who can create a video using roblox avatars for YouTube Shorts/Tiktok/Reels etc. When you respond, include links or files showcasing past work that proves you can deliver both high-quality models and smooth character, object, and environment animations. A short note on your typical workflow is welcome, but the portfolio is what will speak the lou...
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I want to convert class 11 and 12th CBSE Physics into an escape room or point and click adventure game.I want someoke with knowledge of physics 11th and 12th cbse who can convert it into point and click adventure games
We have built a 3-in-1 party game on android and iOS platform. Both apps needs a full 360 degree check This test plan covers comprehensive testing of the Wham Bam Android and iOS native apps across the following areas: • Functional and core mechanics (all 3 game modes, scoring, team play, achievements, leaderboard) • Mobile-specific testing (tilt sensor, microphone, orientation lock, interruptions, app lifecycle) • Technical and performance (frame rate, battery, memory, load times, thermal behavior) • Network and backend (auth, leaderboard sync, offline behavior, weak connectivity) • Monetization and commerce (IAP sandbox, rewarded ads, deck unlocks, restore purchases) • Compatibility (device fragmentation, screen sizes, OS versions, notches/saf...
...flow before a user can deposit, and GDPR-compliant data handling in the back office. If you already have experience passing those checks, tell me how you do it—I will need the documentation templates and audit trail as part of hand-over. Deliverables • Responsive front-end casino lobby, game windows and dealer dashboard • Secure user, wallet and bonus management modules • API integrations for PG Soft, Pragmatic Play and Poker server • Admin panel where I can run tables as the dealer and view live game logs • Full deployment script or container stack plus post-launch support period • Compliance documents: licence application pack, KYC workflow outline, RNG report Acceptance criteria I will sign off once all games load f...
...Knowledge of MLBB heroes, meta, and in-game terminology is essential so the edits resonate with real players. Typical polish I expect includes quick cuts, zooms or shakes on key kills, text call-outs of hero skills, upbeat or trending background audio, and clean, readable captions. If a clip needs a brief setup line to give context, weave that in seamlessly. Deliverables each month 1. 40-50 completed shorts (1080 × 1920, ≤60 s, .mp4). 2. Ready-to-upload file names, suggested titles, hashtags, and thumbnail frames. 3. All assets free of copyright claims. I value editors who can keep a consistent visual style while still experimenting with effects that drive watch-time. Let me know your typical turnaround per clip and share any MLBB or similar game shorts y...
I’m ready to launch my new mobile game on iOS and Android and I need a vibrant, playful website that teaches players how to master it. The entire site revolves around game tutorials, so every page must feel fun, energetic, and perfectly in line with the game’s look. Here’s what I have in mind: visitors land on a lively home screen that flows straight into a library of HD video tutorials and matching step-by-step guides. Each video should be easy to stream on any device, and the written guides need clear headings, images, and quick-jump links so players can skim or deep-dive as they prefer. I’ll be adding new content regularly, so a lightweight CMS (WordPress, headless CMS, or a React-based admin panel—whichever you’re most comfortable with...
...steps if the idea moves to full production Acceptance criteria 1. The puzzle loop can be completed start-to-finish without errors. 2. Scene tree follows clear parent/child logic with reusable nodes. 3. No frame-time spikes above 10 ms on desktop test. 4. Code passes Godot’s built-in linter with no warnings. I’ll review the report alongside gameplay to decide on green-lighting the fuller game, so concise insight is as valuable as the code itself....
...esclusivo. * Tabellone 3 (Social Hub Diviso): Schermo doppio YouTube / TikTok (+10% Speed Boost all'avatar). * Tabellone 4 (Stazione Sondaggi): UI di voto in-game per le prossime espansioni (+50 Monete per voto). 3. LOGICA DI GIOCO, ECONOMIA E RETE CONSULENTI * Prezzi profumi alla cassa: Comune (25 Monete), Raro (80 Monete), Epico (100 Monete), Leggendario (250 Monete). * Sistema Rete Consulenti Virtuali (MLM 70/30): Quando un affiliato vende alla cassa, il 70% dell'incasso va al Leader e il 30% all'affiliato. * Nametag System: Scritta 3D dorata sopra la testa dell'avatar ("VIP", "IMPERIAL", "DIAMOND VIP"). 4. CATALOGO STORE ROBLOX E GAME PASS Collegamento via MarketplaceService dei seguenti prodotti: * 1 Extra Spin (...
I’m building a mobile puzzle game that revolves around classic Flow-style mechanics—think Pixel Flow, Yarn Loop, or Jelly Busters—where players draw continuous paths to connect matching points without crossing lines. I need a level designer who can craft engaging, well-balanced stages that feel fresh from the very first grid right through to the trickiest board. The look and feel I’m after is colorful and vibrant, so every level should pop off the screen with playful palettes that keep the experience light and inviting. While art assets will be handled separately, the layouts you design must take this lively visual direction into account (e.g., spacing for animations, room for bright UI elements). Scope of work • Design Flow-style, path-drawing level...
...editor to turn them into a tight, 15-30-second trailer that drips with mystery and suspense. The finished piece will live first on YouTube, so the primary master must be 1920×1080 (H.264), but I’d love the flexibility to re-scale for Steam and social later. Here’s what I’m looking for: seamless rhythm edits that spotlight the action without giving everything away, atmospheric motion graphics for the game logo and any short callouts, and either licensed or original music that builds tension then releases right on the final sting. I’ll supply footage, key art, logo files, and a rough beat-sheet the moment we start. Deliverables • One 15-30 s master trailer (16:9, 1080p, H.264) • Separate audio-mix stem if music is custom or licensed und...
I’m ready to acquire an existing or near-complete first-person co-op horror game built around a strong supernatural theme. The closer the project is to Steam-ready, the better. Please provide a playable build (Steam key, direct executable, or similar) and a short gameplay video so I can experience the atmosphere, network stability, and core mechanics firsthand. If you’re still polishing the last features, outline exactly what remains and how long it should take to finish. What will guide my decision: • A clear supernatural narrative that drives tension throughout the campaign • Reliable online co-op for two or more players, with voice or text chat supported • Visuals and audio that already feel launch-worthy • Willingness to transfer full IP o...
I need a full-scale, middle-class town laid out in a fresh Minecraft world. Terracotta, concrete and other toned-down blocks should dominate so the streets ...American town: brick, terracotta, muted plasters, asphalt roads, minimal neon. Keep detailing consistent—no futuristic blocks or fantasy embellishments. Interiors don’t have to be hyper-furnished, but every building must be enterable and logically laid out. Deliverables 1. Completed world/save file (Java edition preferred; Bedrock acceptable if you note it). 2. Short text guide or signposts in-game outlining locations. 3. Screenshots showcasing each key area for quick review. I’ll test the map for walkability, building access, and overall aesthetic cohesion. Once everything matches the list above,...
I’m ready to test a new puzzle mechanic and need a small, self-contained prototype built in Godot. I’ll hand over a short design brief plus a few video links that show the core idea. Your task is to recreate that interaction in a single scene where t...need final art, just enough fidelity to prove the feel of the mechanic. Deliverables • A Godot project folder that opens and runs without errors, showcasing the tap-to-solve puzzle loop. • Well-commented GDScript and a clear folder / node structure. • A brief write-up (Markdown or PDF) explaining what already works, known limitations, and the next features you’d build if we green-light the game. If you can spin this up quickly and keep the prototype lean yet polished, we’ll be in a grea...
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FORT JOSEPH Military Roleplay — Developer Application PROJECT OVERVIEW We are creating Fort Joseph, a serious and immersive Roblox military roleplay experience focused on realistic military roleplay, progression, training, teamwork, and leadership. We want the game to feel like a large, active military installation where players can build their careers and earn their positions through gameplay. The game will have its own original map, systems, branding, and content. NO PAY-TO-WIN This is a major requirement. We do NOT want players to be able to buy their way to the top. We do not want: * Robux purchases that give unfair combat advantages * Paid weapons that are stronger than normal weapons * Buying high command positions * Paying to skip important progression ...
I’m looking to create a 1 minute and 34 second animated introduction for my Danganronpa-inspired fan game, featuring: 1. Monokuma as the ship captain 2. Introducing 17 unique students, each with an "Ultimate" talent (e.g., Circus Performer, Actor). Key Tasks: • Animate a dynamic intro that matches the original Danganronpa opening vibe, backed by its iconic music. • Create 6 custom introduction cards based on a provided template to align with the characters’ Ultimate talents. • Expand on the idea with 11 additional unique cards for a total of 17 characters. Requirements: • Familiarity with Danganronpa-style animation/design. • Must capture sharp graphics, bold transitions, and dramatic effects to achieve authenticity. Deliverables: ...
I’m building a small but polished prototype for a 2.5D side-scrolling game that uses fully lit, low-to-mid poly 3D models rather than pixel art or hand-drawn sprites. The setting is a ruined, post-apocalyptic world overrun by grotesque monsters and demonic creatures, so every visual and audio cue should reinforce that bleak, other-worldly atmosphere—think small villages on the outskirts of ruined cities with scorched skyscraper shells, ash-filled skies, snarling beasts, and occult runes glowing in the debris. Core loop The vertical slice I need will showcase moment-to-moment quests and fluid, tactile combat. Players move along a single plane while the camera shifts subtly to reveal 2.5D depth. They can pick up simple objectives (rescue a survivor, power up a generator...
I’m ready to commission a working prototype of an interactive game layer that plugs straight into TikTok Live, Twitch, YouTube Live and Kick. Viewers will answer questions directly from chat; the system must capture those messages in real time, award points, and push animated overlays to OBS as a browser source. First game to build • Multiple-choice quiz (QCM) parsed from chat commands or A/B/C/D answers. Essential on-screen animations • Scores and live rankings • Timers / countdown clocks • Winner and thank-you scenes Core workflow 1. I type or preload a question with its choices. 2. Chat fills with answers; your back-end tallies them instantly. 3. An overlay updates the timer, locks answers, shows rankings, then fires a winner anim...
...reels that keep the pace fast and the energy high. Here’s what the job looks like day-to-day: • Pull selected timestamps from each Twitch session (I’ll share markers). • Trim dead air, tighten reaction shots, and weave clips into a 8-12-minute narrative suitable for YouTube. • Add branded intro/outro, lower-thirds, and subtle motion graphics that match my current channel style. • Balance game audio, voice, and background music so everything is clear without clipping. • Export in 1080p, YouTube-ready bitrate, with thumbnails pulled from key frames or simple text overlays when necessary. I work primarily with FPS and action titles, so quick cuts and punchy edits are a must. You can use Premiere Pro, DaVinci Resolve, or Final Cut&mdas...
Puzzle Pirates Automation Script Development I'm seeking a skilled developer to create a Windows automation tool for Puzzle Pirates. The too...information locally in a text file for future reference. CAPTCHA, verification, or other anti-abuse steps can be completed manually by the user. Run reliably on Windows. Ideal Skills and Experience: Experience with game scripting/automation Proficiency in developing Windows applications Experience with image recognition/computer vision or UI automation Familiarity with Puzzle Pirates or similar games Strong UI/UX skills for a simple, user-friendly interface Source code and basic setup instructions should be included with final delivery. Please include examples of similar automation or game scripting work in your bid. Estimated...
...the current board state, calculates the mathematically optimal next move, and shows that move on a small, simple interface I can leave open beside the game. Because I already know the game inside out, the algorithm has to be rock-solid: it must keep an internal timer, track streaks, update its board model after every click I make, and immediately refresh the suggestion so there is no visible lag. A lightweight WinForms or WPF front end is fine—clarity and speed matter more than fancy animations. Think coloured highlights or arrow overlays, not theme skins. Please build it so I can: • Launch the EXE on Windows 10/11, point it at the game window, and start puzzling. • See the current board mirrored in the app, along with the recommended swap ...
I need a clean, upper-body 3D model of a real person that I can use strictly for visualization purposes—no rigging or game-ready optimization is required. A moderately detailed look is perfect: clear facial features, believable skin folds and clothing contours, but nothing hyper-realistic that would drive the polygon count through the roof. Reference photos (front, side, three-quarter) will be supplied as soon as we start. You’re free to work in Blender, ZBrush, Maya, or any comparable package as long as the final piece can be delivered in a widely supported format such as OBJ or FBX and opens correctly in standard viewers. A neutral pose and clean, non-overlapping UVs are important so I can apply simple materials later if needed. Before sign-off I’ll check: &bul...
I’m looking for a designer-developer who can take my existing art direction and translate it into a full, console-ready UI kit. The project covers four core screens—main menu, in-game HUD, inventory, and settings—and every element needs to feel just as good on a 720p handheld as it does on a 4K TV. Primary platform is console, and all navigation must work flawlessly with a Nintendo controller first, while still accepting mouse input for future PC builds. Clear, readable typography, smart use of negative space, and component reusability are critical; I want to be able to drop new panels or buttons in later without breaking the visual rhythm or the underlying layout grid. When you hand everything over I should receive: • Fully implemented, resolution-res...
I’m building a mobile game and need a cute, medium-poly barbarian character that drops straight into my pipeline without extra cleanup. The style is cartoony rather than realistic, so proportions can be playful and the overall look should feel charming, not gritty. Here’s what I need from you: • A single FBX file containing the fully textured, rigged barbarian. • Two trimmed, game-ready animations on that rig: an energetic run and a snappy jump (start, airborne, and landing all in one take is fine). The model must be light enough for real-time use on mobile devices yet detailed enough to hold up in close-ups. Clean topology, logical UVs, and texture sizes that make sense for mobile performance are essential. I’ll import straight into ...
I’m finalising a new premium board game aimed at older adults and players living with dementia and now need an experienced print designer to bring the visual assets to life. The core items you will create are the game board itself, three themed card decks, a concise large-print rulebook, and the full box exterior with accurate dielines. Accessibility sits at the heart of this project, so every layout must feature: • Large, legible type set for easy reading at table height • High-contrast colour choices that remain clear under softer lighting • Visual hierarchies that make it simple to follow instructions while seated Your workflow must stay inside Adobe Illustrator and InDesign, delivering press-ready CMYK files at 300 dpi with proper bleeds and...
...the platform deducts an appropriate service fee. I’d like guidance on designing and implementing the feature safely, securely, and in compliance with applicable laws. In particular, I need help understanding the legal and regulatory requirements for offering real-money chess, since rules can vary significantly depending on the player’s location and whether the activity is considered gambling, a game of skill, or something else. From a technical perspective, I would like assistance designing player accounts, entry fees, prize pools, secure payment processing, withdrawals, refunds, and dispute handling. The system should also include strong anti-cheating measures so that players cannot use chess engines, outside assistance, bots, collusion, or other unfair methods dur...
I’m assembling a new game environment and now need a collection of low-poly, realistic buildings and supporting structures. Every model has to be performance-friendly for real-time use while still reading as authentic when viewed up close. Clean topology without UVs, just low poly model. The scene will include varied architecture—think houses, small industrial units, maybe a few street props—yet each piece should remain under a tight triangle count and share a consistent texel density. I’m happy with 3ds Max, or similar; just export final meshes in FBX or OBJ along with the IDs. Deliverables • Low-poly, game-ready building and structure models • Source files and final exports packaged clearly 3DS Max file. The detail I will send dur...
I am looking for a developer/designer who can create a Puzzle QR Code Game where two different links are hidden inside one puzzle. I have attached a given example/reference image showing the style and concept I want. Concept The puzzle will contain two types of icons: Cube icons Lightning icons The player will be instructed to shade one type of icon completely black to reveal a QR code. Required Functionality Puzzle 1 – Cube QR Player shades all cube icons black. The resulting pattern must form a genuine, scannable QR code. QR Code 1 opens Link 1. Puzzle 2 – Lightning QR Player shades all lightning icons black. The resulting pattern must form a genuine, scannable QR code. QR Code 2 opens Link 2. Both QR codes should be integrated into the same puzzle design,...
I need a hands-on indie game promoter for a small trial campaign for my already released Steam game. The game is a physics-based game about building robots from modular parts. It supports local multiplayer and now also includes a tutorial and racing levels that can be played alone. The main problem is simple: the game currently receives little active promotion. I need someone who will actively promote the game. The trial project should include: * Finding relevant gaming communities, content creators, streamers, Steam Curators and publications * Creating and sending tailored pitches based on the existing Steam page, trailer and screenshots * Contacting suitable creators, community moderators and publications * Publishing promotional posts where ...
... On the modelling side, I’ll need someone who uses Blender and can create clothing on Roblox using the designs I send, that drop straight into Roblox Studio without bloating memory. For animation, the brief covers everything from fluid character movement cycles and emotes, to object interactions and subtle environment loops that bring the world to life. ANIMATION FOR PROMOTIONAL USE, NOT ROBLOX GAME ANIMATORS. I would like someone who can create a video using roblox avatars for YouTube Shorts/Tiktok/Reels etc. When you respond, include links or files showcasing past work that proves you can deliver both high-quality models and smooth character, object, and environment animations. A short note on your typical workflow is welcome, but the portfolio is what will speak the lou...