Oculus Rift Developers For Hire
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Sponsored Freelancers
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Hire GameArtService
Hi, We are Game Art Service, a game development studio with 9+ years of experience and 100+ game projects delivered. We build complete games and the art that brings them to life, for mobile, PC, console, WebGL, and VR. ✅Optimization is core part of any game development, ⭐ [ FREE ] ⭐ 🎮 Game Development 2D and 3D...Hi, We are Game Art Service, a game development studio with 9+ years of experience and 100+ game projects delivered. We build complete games and the art that brings them to life, for mobile, PC, console, WebGL, and VR. ✅Optimization is core part of any game development, ⭐ [ FREE ] ⭐ 🎮 Game Development 2D and 3D game development in Unity Single-player and multiplayer games (Photon, Mirror, PurrNet) Genres including FPS, racing, open-world, MMO, and puzzle Cross-platform builds for mobile, PC, console, and WebGL VR games and apps Metaverse and NFT game projects (Art) Gamified App 🎨 Game Art & Assets Game characters, props, and environments 2D and 3D game assets, isometric, top-down, side-scrolling Game UI and game graphics Animation (sprite and 2D bone rigging) Pixel art, vector art, and brush painting 🛠 Tools Game Engine: Unity 3D Tool :Blender, 3Ds MAX As a Preferred and Verified studio, we support every project until you are fully satisfied with the result. Message us to discuss your game and let's build it together. less -
Hire permadeath
I'm a Unity3D developer with over eight years of experience, building games and interactive apps for PC, mobile, web, and XR (VR and AR, including smart glasses). I've done this for small startups and for larger established companies, on both B2B and B2C products. These days I run my own studio, Permadeath Studios,...I'm a Unity3D developer with over eight years of experience, building games and interactive apps for PC, mobile, web, and XR (VR and AR, including smart glasses). I've done this for small startups and for larger established companies, on both B2B and B2C products. These days I run my own studio, Permadeath Studios, where I work as the programmer and tech lead. That means the architecture, the tech choices, code reviews, and getting a project across the line to release usually are my responsibility. Alongside the studio I've also spent years as a CTO and tech lead building proprietary VR and AR products, so planning a system and keeping it maintainable is familiar ground, not something I'm working out as I go. When a job is bigger than one person, I bring in a small group of developers, artists, and writers I trust, so the code, the art, and the story all get handled properly. Most of my work lives in VR and AR. A few examples of the kinds of things I've built: • VR training simulations for Meta Quest, including hand-tracking scenarios with no controllers • AR mobile apps and games, from an interactive dragon you find around Krakow to a furniture try-on app that places real products in your room • 360 VR video experiences • Unity mobile games taken all the way through to publishing on the store I got my start releasing a small game on Steam, and I still do game capture and gameplay content for media like trailers, which is where the "Game Capture" in my title comes from. If you've got a project in mind, whether that's a full build, a single feature, or finishing and publishing something you've already started, tell me about it and I'll give you a straight answer on what it would take. less -
Hire Cumuc
I am a dedicated Software Engineer with over 6 years of hands-on experience building powerful, efficient, and user-friendly software across AI, web, and desktop applications. My experience includes modern web development, AI-powered solutions, and desktop software using C++, Qt, C#, and .NET. Whether you need an...I am a dedicated Software Engineer with over 6 years of hands-on experience building powerful, efficient, and user-friendly software across AI, web, and desktop applications. My experience includes modern web development, AI-powered solutions, and desktop software using C++, Qt, C#, and .NET. Whether you need an AI-powered web application, a modern full-stack solution, a cross-platform Qt application, or a robust native Windows application using MFC or WPF, I focus on clean architecture, high performance, scalability, and intuitive UI/UX. Technologies & Frameworks ❖ AI & Backend: Python, FastAPI, Flask, Django, OpenAI, LLMs, RAG, LangChain ❖ Web: React, Next.js, Node.js, TypeScript, Tailwind CSS, REST APIs ❖ Languages: C++, C, C#, Python, Java, JavaScript, TypeScript ❖ Desktop: Qt Widgets, Qt QML, MFC, .NET, WPF, WinForms ❖ Systems: Win32 API, COM, DLLs, Multithreading, Serial Communication, TCP/UDP ❖ Databases: PostgreSQL, MySQL, SQLite, Redis ❖ Tools: Git, CMake, Visual Studio, Qt Creator, Docker, AWS ❖ AI / Media: Computer Vision, FFmpeg, Video & Audio Encoding/Decoding, Streaming, MPEG-DASH, Apple HLS, Hardware Acceleration Previous Projects: ◉ AI & Web Applications: Developed AI-powered applications and modern web platforms using Python, React, Next.js, APIs, and LLM technologies. ◉ Industrial Monitoring System: Developed a cross-platform Qt application for monitoring sensor data with real-time plotting and alarms. ◉ Inventory Management Tool: Built a Windows-only MFC-based application with barcode scanning and Excel export support. ◉ Medical Device Interface Software: Integrated serial and TCP/IP communication protocols with data logging and secure storage. ◉ Partition Management Tool: Developed Linux-based file system management solutions for mobile and TV flash memories. ◉ FFmpeg: Video and audio encoding/decoding, streaming, transcoding, playback, MPEG-DASH, Apple HLS, and hardware acceleration. ◉ OBS Plugin Development: Developed and integrated custom OBS functionality and plugins. I can help you turn your idea into a reliable, production-ready solution — from AI and web applications to high-performance desktop and system software. Let’s discuss your project and find the right technical approach less